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Thanks for the response Harold.
I did see your Image, and it was amazing..
Basically I'm trying to Understand Photons, IOR and such... I want to get a
light to shine through the Glass Orb I made, and Refract on the the Plane to
the other side..
I have turned on photons, so I could see what those really do.. basically
I've read and now I'm playing..
Here is the orb Script:
sphere {
0, 2
texture {
pigment { RedClear } //For now, will be glass later
finish { F_Glass5 }
}
interior { ior 1.76 }
translate y*1
photons {
target
reflection on
refraction on
collect off
}
}
Basic stuff really.. If you want I can mail you the "Test" photo..
"Harold Baize" <bai### [at] itsaucsfedu> wrote in message
news:3ce424ba$1@news.povray.org...
> Not that I know much about these things, but I'm
> doing something similar right now (see Old paperweights
> in p.b.i).
>
> What is your sphere's radius? The light is slightly above
> and to the right of origin. What photon effects are you
> expecting and where? Not sure what is or isn't
> working. Maybe you can post most of the script so we
> can check it out.
>
> Harold
>
> "Dave Bates" <dab### [at] msncom> wrote in message
> news:3ce41148$1@news.povray.org...
> > Hello everyone,
> > I've been working with Photons, IOR values and lights.
> >
> > I have an adaptive light that is set to a location of <2, .5, 0>
> >
> > I want this to look through a sphere I have sitting at Origin, but
the
> > light seems to point Straight down..
> > do I have to use parallel lights to get this to work, or spot
lights?
> >
> > Thanks
> > D
> >
> >
> >
> >
>
>
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